Please login or register.

Port Agar.io to use Monero

If you haven't played Agar.io, then please do - and you'll figure out what I'm talking about.

This would be the gameplay:

You load up your agar.io account with Monero
You pay n monero to start the game
When you kill another player, you get their monero that was in their circle
When you die, your monero is lost to whoever killed you.
You have the option of leaving the game at any time to secure your winnings.

And, of course, the operators of the game take n% of people's winnings or something. Or, there could be bots in the game that are "owned" by the operators, and they have slightly different rules - e.g., when they kill, 5% is skimmed to the operators, and the rest is "stored" in the bot's circle, so users could get it back.

We could also use it like a faucet, where some % of the operators holdings could be give to new accounts. Or you could play the game without Monero, and something in-game would move you to the stake level, where you could start winning monero.

Replies: 10
theBunk edited 8 years ago Weight: -120 | Link [ - ]

I would play and fund this idea. Chopcoin.io (the bitcoin variant) also serves as a faucet

Lloydimiller4 posted 8 years ago Replies: 1 | Weight: -120 | Link [ - ]

This does sound awesome, I would contribute to the project.

Reply to: Lloydimiller4
dEBRUYNE posted 8 years ago Replies: 1 | Weight: -119 | Link [ - ]

+1, nice and playful way to attract some new people.

Reply to: dEBRUYNE Lloydimiller4
Lloydimiller4 posted 8 years ago Weight: -118 | Link [ - ]

I'm all about fun and attracting new people :D

Gingeropolous posted 9 years ago Weight: -173 | Link [ - ]

for the record, a bitcoin version of this already exists, so not as novel as I hoped.

http://chopcoin.io/

Gingeropolous edited 9 years ago Weight: -201 | Link [ - ]

existing agar clone on github

+

Kozi2's PHP monero thinger

=

Monagar... or monerger, or Agaro.

lets see if I can do this....

luigi1111 posted 9 years ago Replies: 1 | Weight: -201 | Link [ - ]

How do you account for mass decay and auto-spawning dots?

Reply to: luigi1111
Gingeropolous edited 9 years ago Weight: -201 | Link [ - ]

I imagined (in a monetized version of the game) that there would different buy in levels. So buy in for 0.1 XMR, buy in for 1 xmr, etc. To counter the size dominance problem, you could make it so that a blob can only grow 100X its original size. Once it reaches that size, it can continue to stay on the board at its current size, or move to the next buyin level. So if you start with 0.1 xmr, then eat a bunch and manage to get to 1 xmr, you'd have to goto the next board, where you start over in size.

Though the more I think about it, I don't think mass decay and auto spawning dots are really a problem. It's just like any video / arcade game where a timer is involved - you put a quarter in, you get 3 lives, and you gotta finish the board in n seconds. Here, though, the mass decay is a combination of time / lives.

And you only win others XMR if you eat others, you don't get it from eating dots.

In this framework, one could buy in for 0.1 XMR, then grow 100X original, then move to buyin 1 XMR. They could keep doing this and get to buyin 100 XMR (after only buying in for 0.1 XMR), but they'd have to survive a lot to get there, and along the way they've probably gobbled some others, so they'd be "worth" more than 0.1 XMR by the time they got there.

Of course, setting these limits would probably cause players to just stay right under the limit... but I think motile viruses would be one way to counter big blob dominance.

Whats really fascinating though is to consider that if you split (hitting spacebar), you could theoretically lose half your winnings.

sylviaplathlikestobake posted 9 years ago Weight: -202 | Link [ - ]

Nom-nom-nomero

opennux posted 9 years ago Weight: -202 | Link [ - ]

I like this idea ginger. Every small thing counts.